To the delight of fans of so-called life simulation games, Pathea Games has announced My Time at Evershine for the Nintendo Switch successor, PlayStation 5 (PS5), Xbox Series X|S, and PC. A Kickstarter drive launch will be initiated on September 24, and its development will incorporate the community.
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New features bring fresh energy to the series
Strengthening the successful mix of My Time at Portia and My Time at Sandrock, the following are some fun new additions in Evershine. Moreover, it will not have a simple numbered sequel title and will come with a campaign with a clear antagonist.
It is also said that fans can look forward to new art styles that include more realistic environments and animated works that use motion-capturing technology to create characters. The most significant change may be the addition of a cooperative multiplayer mode, which lets four players cooperate in building and governing a flourishing city.
The governor’s role begins with just a campfire and ends with creating an entire city. It changes life simulation with a leadership role and city-building strategy that players wouldn’t find in other games.
Crowdfunding for more extensive, better features
As for the budget for the development, like My Time at Sandrock, the experience will cost approximately $12 million to build.
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However, Pathea Games is laying the base of this concept through Kickstarter, and it will allow it to build on that base with the features that have been requested while adding even more elaborate features. It is also a chance for fans to contribute to the game’s creation and development, which has been a principle at Pathea.
A milestone for the Nintendo Switch successor
With its strong foundation, expanded features, and focus on community involvement, My Time at Evershine is poised to be a standout entry in the life simulation genre. As the Kickstarter launch approaches, fans will watch closely to see how Pathea Games pushes the series’ boundaries and takes it to the next level.